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prepare release 1.5
This commit is contained in:
parent
9938a6a123
commit
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13 changed files with 253 additions and 1502 deletions
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@ -14,196 +14,206 @@
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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package jsprit.examples;
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import jsprit.core.algorithm.*;
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import jsprit.analysis.toolbox.AlgorithmEventsRecorder;
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import jsprit.analysis.toolbox.AlgorithmEventsViewer;
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import jsprit.core.algorithm.PrettyAlgorithmBuilder;
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import jsprit.core.algorithm.SearchStrategy;
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import jsprit.core.algorithm.VehicleRoutingAlgorithm;
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import jsprit.core.algorithm.acceptor.GreedyAcceptance;
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import jsprit.core.algorithm.listener.IterationStartsListener;
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import jsprit.core.algorithm.module.RuinAndRecreateModule;
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import jsprit.core.algorithm.recreate.BestInsertionBuilder;
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import jsprit.core.algorithm.recreate.InsertionStrategy;
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import jsprit.core.algorithm.recreate.*;
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import jsprit.core.algorithm.ruin.RadialRuinStrategyFactory;
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import jsprit.core.algorithm.ruin.RandomRuinStrategyFactory;
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import jsprit.core.algorithm.ruin.RuinStrategy;
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import jsprit.core.algorithm.ruin.distance.AvgServiceAndShipmentDistance;
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import jsprit.core.algorithm.selector.SelectBest;
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import jsprit.core.algorithm.state.StateManager;
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import jsprit.core.algorithm.state.UpdateVariableCosts;
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import jsprit.core.algorithm.termination.IterationWithoutImprovementTermination;
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import jsprit.core.analysis.SolutionAnalyser;
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import jsprit.core.problem.VehicleRoutingProblem;
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import jsprit.core.problem.constraint.ConstraintManager;
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import jsprit.core.problem.job.Job;
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import jsprit.core.problem.solution.SolutionCostCalculator;
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import jsprit.core.problem.solution.VehicleRoutingProblemSolution;
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import jsprit.core.problem.vehicle.InfiniteFleetManagerFactory;
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import jsprit.core.problem.solution.route.VehicleRoute;
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import jsprit.core.problem.vehicle.FiniteFleetManagerFactory;
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import jsprit.core.problem.vehicle.VehicleFleetManager;
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import jsprit.core.reporting.SolutionPrinter;
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import jsprit.core.util.Solutions;
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import jsprit.instance.reader.SolomonReader;
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import jsprit.instance.reader.CordeauReader;
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import jsprit.util.Examples;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.List;
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public class BuildAlgorithmFromScratch {
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public static void main(String[] args) {
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/*
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* some preparation - create output folder
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*/
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Examples.createOutputFolder();
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/*
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* Build the problem.
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*
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* But define a problem-builder first.
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*/
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VehicleRoutingProblem.Builder vrpBuilder = VehicleRoutingProblem.Builder.newInstance();
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/*
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* A solomonReader reads solomon-instance files, and stores the required information in the builder.
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*/
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new SolomonReader(vrpBuilder).read("input/C101_solomon.txt");
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/*
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* Finally, the problem can be built. By default, transportCosts are crowFlyDistances (as usually used for vrp-instances).
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*/
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VehicleRoutingProblem vrp = vrpBuilder.build();
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/*
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* Build algorithm
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*/
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VehicleRoutingAlgorithm vra = buildAlgorithmFromScratch(vrp);
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/*
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* search solution
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*/
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Collection<VehicleRoutingProblemSolution> solutions = vra.searchSolutions();
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/*
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* print result
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*/
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SolutionPrinter.print(Solutions.bestOf(solutions));
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public static class MyBestStrategy extends AbstractInsertionStrategy {
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}
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private JobInsertionCostsCalculatorLight insertionCalculator;
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public MyBestStrategy(VehicleRoutingProblem vrp, VehicleFleetManager fleetManager, StateManager stateManager, ConstraintManager constraintManager) {
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super(vrp);
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insertionCalculator = JobInsertionCostsCalculatorLightFactory.createStandardCalculator(vrp, fleetManager, stateManager, constraintManager);
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}
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@Override
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public Collection<Job> insertUnassignedJobs(Collection<VehicleRoute> vehicleRoutes, Collection<Job> unassignedJobs) {
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List<Job> badJobs = new ArrayList<Job>();
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List<Job> unassigned = new ArrayList<Job>(unassignedJobs);
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Collections.shuffle(unassigned, random);
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for(Job j : unassigned){
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InsertionData bestInsertionData = InsertionData.createEmptyInsertionData();
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VehicleRoute bestRoute = null;
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//look for inserting unassigned job into existing route
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for(VehicleRoute r : vehicleRoutes){
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InsertionData insertionData = insertionCalculator.getInsertionData(j,r,bestInsertionData.getInsertionCost());
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if(insertionData instanceof InsertionData.NoInsertionFound) continue;
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if(insertionData.getInsertionCost() < bestInsertionData.getInsertionCost()){
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bestInsertionData = insertionData;
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bestRoute = r;
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}
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}
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//try whole new route
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VehicleRoute empty = VehicleRoute.emptyRoute();
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InsertionData insertionData = insertionCalculator.getInsertionData(j, empty, bestInsertionData.getInsertionCost());
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if(!(insertionData instanceof InsertionData.NoInsertionFound)) {
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if (insertionData.getInsertionCost() < bestInsertionData.getInsertionCost()) {
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vehicleRoutes.add(empty);
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insertJob(j, insertionData, empty);
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}
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}
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else {
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if(bestRoute != null) insertJob(j,bestInsertionData,bestRoute);
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else badJobs.add(j);
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}
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}
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return badJobs;
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}
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}
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public static void main(String[] args) {
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Examples.createOutputFolder();
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VehicleRoutingProblem.Builder vrpBuilder = VehicleRoutingProblem.Builder.newInstance();
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new CordeauReader(vrpBuilder).read("input/p08");
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final VehicleRoutingProblem vrp = vrpBuilder.build();
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VehicleRoutingAlgorithm vra = createAlgorithm(vrp);
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vra.setMaxIterations(100);
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AlgorithmEventsRecorder eventsRecorder = new AlgorithmEventsRecorder(vrp,"output/events.dgs.gz");
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eventsRecorder.setRecordingRange(90,100);
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vra.addListener(eventsRecorder);
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VehicleRoutingProblemSolution solution = Solutions.bestOf(vra.searchSolutions());
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SolutionPrinter.print(vrp, solution, SolutionPrinter.Print.VERBOSE);
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AlgorithmEventsViewer viewer = new AlgorithmEventsViewer();
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viewer.setRuinDelay(3);
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viewer.setRecreationDelay(1);
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viewer.display("output/events.dgs.gz");
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}
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public static VehicleRoutingAlgorithm createAlgorithm(final VehicleRoutingProblem vrp){
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VehicleFleetManager fleetManager = new FiniteFleetManagerFactory(vrp.getVehicles()).createFleetManager();
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StateManager stateManager = new StateManager(vrp);
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ConstraintManager constraintManager = new ConstraintManager(vrp,stateManager);
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/*
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* insertion strategies
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*/
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//my custom best insertion
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MyBestStrategy best = new MyBestStrategy(vrp,fleetManager,stateManager,constraintManager);
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//regret insertion
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InsertionBuilder iBuilder = new InsertionBuilder(vrp, fleetManager, stateManager, constraintManager);
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iBuilder.setInsertionStrategy(InsertionBuilder.Strategy.REGRET);
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RegretInsertion regret = (RegretInsertion) iBuilder.build();
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RegretInsertion.DefaultScorer scoringFunction = new RegretInsertion.DefaultScorer(vrp);
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scoringFunction.setDepotDistanceParam(0.2);
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scoringFunction.setTimeWindowParam(-.2);
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regret.setScoringFunction(scoringFunction);
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private static VehicleRoutingAlgorithm buildAlgorithmFromScratch(VehicleRoutingProblem vrp) {
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/*
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* manages route and activity states.
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* ruin strategies
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*/
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StateManager stateManager = new StateManager(vrp);
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RuinStrategy randomRuin = new RandomRuinStrategyFactory(0.5).createStrategy(vrp);
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RuinStrategy radialRuin = new RadialRuinStrategyFactory(0.3, new AvgServiceAndShipmentDistance(vrp.getTransportCosts())).createStrategy(vrp);
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/*
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* tells stateManager to update load states
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* objective function
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*/
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stateManager.updateLoadStates();
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/*
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* tells stateManager to update time-window states
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*/
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stateManager.updateTimeWindowStates();
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/*
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* stateManager.addStateUpdater(updater);
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* lets you register your own stateUpdater
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*/
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/*
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* updates variable costs once a vehicleRoute has changed (by removing or adding a customer)
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*/
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stateManager.addStateUpdater(new UpdateVariableCosts(vrp.getActivityCosts(), vrp.getTransportCosts(), stateManager));
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/*
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* constructs a constraintManager that manages the various hardConstraints (and soon also softConstraints)
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*/
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ConstraintManager constraintManager = new ConstraintManager(vrp,stateManager);
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/*
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* tells constraintManager to add timeWindowConstraints
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*/
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constraintManager.addTimeWindowConstraint();
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/*
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* tells constraintManager to add loadConstraints
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*/
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constraintManager.addLoadConstraint();
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/*
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* add an arbitrary number of hardConstraints by
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* constraintManager.addConstraint(...)
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*/
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/*
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* define a fleetManager, here infinite vehicles can be used
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*/
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VehicleFleetManager fleetManager = new InfiniteFleetManagerFactory(vrp.getVehicles()).createFleetManager();
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/*
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* define ruin-and-recreate strategies
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*
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*/
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/*
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* first, define an insertion-strategy, i.e. bestInsertion
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*/
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BestInsertionBuilder iBuilder = new BestInsertionBuilder(vrp, fleetManager, stateManager, constraintManager);
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/*
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* no need to set further options
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*/
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InsertionStrategy iStrategy = iBuilder.build();
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/*
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* second, define random-ruin that ruins 50-percent of the selected solution
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*/
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RuinStrategy randomRuin = new RandomRuinStrategyFactory(0.5).createStrategy(vrp);
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/*
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* third, define radial-ruin that ruins 30-percent of the selected solution
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* the second para defines the distance between two jobs.
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*/
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RuinStrategy radialRuin = new RadialRuinStrategyFactory(0.3, new AvgServiceAndShipmentDistance(vrp.getTransportCosts())).createStrategy(vrp);
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/*
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* now define a strategy
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*/
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/*
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* but before define how a generated solution is evaluated
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* here: the VariablePlusFixed.... comes out of the box and it does what its name suggests
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*/
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SolutionCostCalculator solutionCostCalculator = new VariablePlusFixedSolutionCostCalculatorFactory(stateManager).createCalculator();
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SearchStrategy firstStrategy = new SearchStrategy("random",new SelectBest(), new GreedyAcceptance(1), solutionCostCalculator);
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firstStrategy.addModule(new RuinAndRecreateModule("randomRuinAndBestInsertion", iStrategy, randomRuin));
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SearchStrategy secondStrategy = new SearchStrategy("radial",new SelectBest(), new GreedyAcceptance(1), solutionCostCalculator);
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secondStrategy.addModule(new RuinAndRecreateModule("radialRuinAndBestInsertion", iStrategy, radialRuin));
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/*
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* put both strategies together, each with the prob of 0.5 to be selected
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*/
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SearchStrategyManager searchStrategyManager = new SearchStrategyManager();
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searchStrategyManager.addStrategy(firstStrategy, 0.5);
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searchStrategyManager.addStrategy(secondStrategy, 0.5);
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/*
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* construct the algorithm
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*/
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VehicleRoutingAlgorithm vra = new VehicleRoutingAlgorithm(vrp, searchStrategyManager);
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//do not forgett to add the stateManager listening to the algorithm-stages
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vra.addListener(stateManager);
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//remove empty vehicles after insertion has finished
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vra.addListener(new RemoveEmptyVehicles(fleetManager));
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/*
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* Do not forget to add an initial solution by vra.addInitialSolution(solution);
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* or
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*/
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vra.addInitialSolution(new InsertionInitialSolutionFactory(iStrategy, solutionCostCalculator).createSolution(vrp));
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/*
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* define the nIterations (by default nIteration=100)
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*/
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vra.setMaxIterations(1000);
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/*
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* optionally define a premature termination criterion (by default: not criterion is set)
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*/
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vra.setPrematureAlgorithmTermination(new IterationWithoutImprovementTermination(100));
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return vra;
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}
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SolutionCostCalculator objectiveFunction = getObjectiveFunction(vrp);
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SearchStrategy firstStrategy = new SearchStrategy("firstStrategy", new SelectBest(), new GreedyAcceptance(1), objectiveFunction);
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firstStrategy.addModule(new RuinAndRecreateModule("randRuinRegretIns", regret, randomRuin));
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SearchStrategy secondStrategy = new SearchStrategy("secondStrategy", new SelectBest(), new GreedyAcceptance(1), objectiveFunction);
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secondStrategy.addModule(new RuinAndRecreateModule("radRuinRegretIns", regret, radialRuin));
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SearchStrategy thirdStrategy = new SearchStrategy("thirdStrategy", new SelectBest(), new GreedyAcceptance(1), objectiveFunction);
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secondStrategy.addModule(new RuinAndRecreateModule("radRuinBestIns", regret, radialRuin));
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PrettyAlgorithmBuilder prettyAlgorithmBuilder = PrettyAlgorithmBuilder.newInstance(vrp,fleetManager,stateManager,constraintManager);
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final VehicleRoutingAlgorithm vra = prettyAlgorithmBuilder
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.withStrategy(firstStrategy, 0.5).withStrategy(secondStrategy, 0.5).withStrategy(thirdStrategy, 0.2)
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.addCoreStateAndConstraintStuff()
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.constructInitialSolutionWith(regret, objectiveFunction)
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.build();
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//if you want to switch on/off strategies or adapt their weight within the search, you can do the following
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//e.g. from iteration 50 on, switch off first strategy
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//switch on again at iteration 90 with slightly higher weight
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IterationStartsListener strategyAdaptor = new IterationStartsListener() {
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@Override
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public void informIterationStarts(int i, VehicleRoutingProblem problem, Collection<VehicleRoutingProblemSolution> solutions) {
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if(i == 50){
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vra.getSearchStrategyManager().informStrategyWeightChanged("firstStrategy",0.0);
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System.out.println("switched off firstStrategy");
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}
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if(i == 90){
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vra.getSearchStrategyManager().informStrategyWeightChanged("firstStrategy",0.7);
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System.out.println("switched on firstStrategy again with higher weight");
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}
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}
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};
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vra.addListener(strategyAdaptor);
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return vra;
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}
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private static SolutionCostCalculator getObjectiveFunction(final VehicleRoutingProblem vrp) {
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return new SolutionCostCalculator() {
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@Override
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public double getCosts(VehicleRoutingProblemSolution solution) {
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SolutionAnalyser analyser = new SolutionAnalyser(vrp,solution,new SolutionAnalyser.DistanceCalculator() {
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@Override
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public double getDistance(String fromLocationId, String toLocationId) {
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return vrp.getTransportCosts().getTransportCost(fromLocationId,toLocationId,0.,null,null);
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}
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});
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return analyser.getVariableTransportCosts() + solution.getUnassignedJobs().size() * 500.;
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}
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};
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}
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}
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@ -1,208 +0,0 @@
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/*******************************************************************************
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* Copyright (C) 2014 Stefan Schroeder
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 3.0 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
|
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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package jsprit.examples;
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import jsprit.core.algorithm.*;
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import jsprit.core.algorithm.acceptor.GreedyAcceptance;
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import jsprit.core.algorithm.module.RuinAndRecreateModule;
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import jsprit.core.algorithm.recreate.BestInsertionBuilder;
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import jsprit.core.algorithm.recreate.InsertionStrategy;
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import jsprit.core.algorithm.ruin.RadialRuinStrategyFactory;
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import jsprit.core.algorithm.ruin.RandomRuinStrategyFactory;
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import jsprit.core.algorithm.ruin.RuinStrategy;
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import jsprit.core.algorithm.ruin.distance.AvgServiceAndShipmentDistance;
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import jsprit.core.algorithm.selector.SelectBest;
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import jsprit.core.algorithm.state.StateManager;
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import jsprit.core.algorithm.state.UpdateVariableCosts;
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import jsprit.core.algorithm.termination.IterationWithoutImprovementTermination;
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import jsprit.core.problem.VehicleRoutingProblem;
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import jsprit.core.problem.constraint.ConstraintManager;
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import jsprit.core.problem.solution.SolutionCostCalculator;
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import jsprit.core.problem.solution.VehicleRoutingProblemSolution;
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import jsprit.core.problem.vehicle.InfiniteFleetManagerFactory;
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import jsprit.core.problem.vehicle.VehicleFleetManager;
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import jsprit.core.reporting.SolutionPrinter;
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import jsprit.core.util.Solutions;
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import jsprit.instance.reader.SolomonReader;
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import jsprit.util.Examples;
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import java.util.Collection;
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public class BuildAlgorithmFromScratchWithHardAndSoftConstraints {
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public static void main(String[] args) {
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/*
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* some preparation - create output folder
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*/
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Examples.createOutputFolder();
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/*
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* Build the problem.
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*
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* But define a problem-builder first.
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*/
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VehicleRoutingProblem.Builder vrpBuilder = VehicleRoutingProblem.Builder.newInstance();
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/*
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* A solomonReader reads solomon-instance files, and stores the required information in the builder.
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*/
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new SolomonReader(vrpBuilder).read("input/C101_solomon.txt");
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/*
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* Finally, the problem can be built. By default, transportCosts are crowFlyDistances (as usually used for vrp-instances).
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*/
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VehicleRoutingProblem vrp = vrpBuilder.build();
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/*
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* Build algorithm
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*/
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VehicleRoutingAlgorithm vra = buildAlgorithmFromScratch(vrp);
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/*
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* search solution
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*/
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Collection<VehicleRoutingProblemSolution> solutions = vra.searchSolutions();
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/*
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* print result
|
||||
*/
|
||||
SolutionPrinter.print(Solutions.bestOf(solutions));
|
||||
|
||||
}
|
||||
|
||||
private static VehicleRoutingAlgorithm buildAlgorithmFromScratch(VehicleRoutingProblem vrp) {
|
||||
|
||||
/*
|
||||
* manages route and activity states.
|
||||
*/
|
||||
StateManager stateManager = new StateManager(vrp);
|
||||
/*
|
||||
* tells stateManager to update load states
|
||||
*/
|
||||
stateManager.updateLoadStates();
|
||||
/*
|
||||
* tells stateManager to update time-window states
|
||||
*/
|
||||
stateManager.updateTimeWindowStates();
|
||||
/*
|
||||
* stateManager.addStateUpdater(updater);
|
||||
* lets you register your own stateUpdater
|
||||
*/
|
||||
|
||||
/*
|
||||
* updates variable costs once a vehicleRoute has changed (by removing or adding a customer)
|
||||
*/
|
||||
stateManager.addStateUpdater(new UpdateVariableCosts(vrp.getActivityCosts(), vrp.getTransportCosts(), stateManager));
|
||||
|
||||
/*
|
||||
* constructs a constraintManager that manages the various hardConstraints (and soon also softConstraints)
|
||||
*/
|
||||
ConstraintManager constraintManager = new ConstraintManager(vrp,stateManager);
|
||||
/*
|
||||
* tells constraintManager to add timeWindowConstraints
|
||||
*/
|
||||
constraintManager.addTimeWindowConstraint();
|
||||
/*
|
||||
* tells constraintManager to add loadConstraints
|
||||
*/
|
||||
constraintManager.addLoadConstraint();
|
||||
/*
|
||||
* add an arbitrary number of hardConstraints by
|
||||
* constraintManager.addConstraint(...)
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* define a fleetManager, here infinite vehicles can be used
|
||||
*/
|
||||
VehicleFleetManager fleetManager = new InfiniteFleetManagerFactory(vrp.getVehicles()).createFleetManager();
|
||||
|
||||
/*
|
||||
* define ruin-and-recreate strategies
|
||||
*
|
||||
*/
|
||||
/*
|
||||
* first, define an insertion-strategy, i.e. bestInsertion
|
||||
*/
|
||||
BestInsertionBuilder iBuilder = new BestInsertionBuilder(vrp, fleetManager, stateManager, constraintManager);
|
||||
/*
|
||||
* no need to set further options
|
||||
*/
|
||||
InsertionStrategy iStrategy = iBuilder.build();
|
||||
|
||||
/*
|
||||
* second, define random-ruin that ruins 50-percent of the selected solution
|
||||
*/
|
||||
RuinStrategy randomRuin = new RandomRuinStrategyFactory(0.5).createStrategy(vrp);
|
||||
|
||||
/*
|
||||
* third, define radial-ruin that ruins 30-percent of the selected solution
|
||||
* the second para defines the distance between two jobs.
|
||||
*/
|
||||
RuinStrategy radialRuin = new RadialRuinStrategyFactory(0.3, new AvgServiceAndShipmentDistance(vrp.getTransportCosts())).createStrategy(vrp);
|
||||
|
||||
/*
|
||||
* now define a strategy
|
||||
*/
|
||||
/*
|
||||
* but before define how a generated solution is evaluated
|
||||
* here: the VariablePlusFixed.... comes out of the box and it does what its name suggests
|
||||
*/
|
||||
SolutionCostCalculator solutionCostCalculator = new VariablePlusFixedSolutionCostCalculatorFactory(stateManager).createCalculator();
|
||||
|
||||
SearchStrategy firstStrategy = new SearchStrategy("random",new SelectBest(), new GreedyAcceptance(1), solutionCostCalculator);
|
||||
firstStrategy.addModule(new RuinAndRecreateModule("randomRuinAndBestInsertion", iStrategy, randomRuin));
|
||||
|
||||
SearchStrategy secondStrategy = new SearchStrategy("radial",new SelectBest(), new GreedyAcceptance(1), solutionCostCalculator);
|
||||
secondStrategy.addModule(new RuinAndRecreateModule("radialRuinAndBestInsertion", iStrategy, radialRuin));
|
||||
|
||||
/*
|
||||
* put both strategies together, each with the prob of 0.5 to be selected
|
||||
*/
|
||||
SearchStrategyManager searchStrategyManager = new SearchStrategyManager();
|
||||
searchStrategyManager.addStrategy(firstStrategy, 0.5);
|
||||
searchStrategyManager.addStrategy(secondStrategy, 0.5);
|
||||
|
||||
/*
|
||||
* construct the algorithm
|
||||
*/
|
||||
VehicleRoutingAlgorithm vra = new VehicleRoutingAlgorithm(vrp, searchStrategyManager);
|
||||
//do not forgett to add the stateManager listening to the algorithm-stages
|
||||
vra.addListener(stateManager);
|
||||
//remove empty vehicles after insertion has finished
|
||||
vra.addListener(new RemoveEmptyVehicles(fleetManager));
|
||||
|
||||
/*
|
||||
* Do not forget to add an initial solution by vra.addInitialSolution(solution);
|
||||
* or
|
||||
*/
|
||||
vra.addInitialSolution(new InsertionInitialSolutionFactory(iStrategy, solutionCostCalculator).createSolution(vrp));
|
||||
|
||||
/*
|
||||
* define the nIterations (by default nIteration=100)
|
||||
*/
|
||||
vra.setMaxIterations(1000);
|
||||
|
||||
/*
|
||||
* optionally define a premature termination criterion (by default: not criterion is set)
|
||||
*/
|
||||
vra.setPrematureAlgorithmTermination(new IterationWithoutImprovementTermination(100));
|
||||
|
||||
return vra;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -73,7 +73,7 @@ public class CircleExample {
|
|||
VehicleRoutingProblem vrp = vrpBuilder.build();
|
||||
|
||||
//only works with latest snapshot: 1.4.3
|
||||
AlgorithmEventsRecorder eventsRecorder = new AlgorithmEventsRecorder(vrp,new File("output/events.dgs.gz"));
|
||||
AlgorithmEventsRecorder eventsRecorder = new AlgorithmEventsRecorder(vrp,"output/events.dgs.gz");
|
||||
eventsRecorder.setRecordingRange(0,50);
|
||||
|
||||
VehicleRoutingAlgorithm vra = new GreedySchrimpfFactory().createAlgorithm(vrp);
|
||||
|
|
|
|||
|
|
@ -30,7 +30,6 @@ import jsprit.core.reporting.SolutionPrinter;
|
|||
import jsprit.instance.reader.SolomonReader;
|
||||
import jsprit.util.Examples;
|
||||
|
||||
import java.io.File;
|
||||
import java.util.Collection;
|
||||
|
||||
|
||||
|
|
@ -70,7 +69,7 @@ public class SolomonWithRegretInsertionExample {
|
|||
VehicleRoutingAlgorithm vra = VehicleRoutingAlgorithms.readAndCreateAlgorithm(vrp, "input/algorithmConfig_greedyWithRegret.xml");
|
||||
vra.setMaxIterations(2);
|
||||
|
||||
AlgorithmEventsRecorder eventsRecorder = new AlgorithmEventsRecorder(vrp,new File("output/events.dgs.gz"));
|
||||
AlgorithmEventsRecorder eventsRecorder = new AlgorithmEventsRecorder(vrp,"output/events.dgs.gz");
|
||||
eventsRecorder.setRecordingRange(0,50);
|
||||
vra.addListener(eventsRecorder);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue