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prepare release - update whats_new
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@ -43,6 +43,11 @@ or, if you need to assign your own ConstraintManager or to configure the algorit
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<pre><code>VehicleRoutingAlgorithm algorithm = Jsprit.Builder.newInstance(problem) ... .buildAlgorithm();</code></pre>
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<pre><code>VehicleRoutingAlgorithm algorithm = Jsprit.Builder.newInstance(problem) ... .buildAlgorithm();</code></pre>
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Since, the algorithm is more computational intense, it is recommended to use all your idle computational power by setting
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the number of threads you want to use (try for example noThreads = #cores+1 first).
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<pre><code>VehicleRoutingAlgorithm algorithm = Jsprit.Builder.newInstance(problem).setProperty(Parameter.THREADS,5).buildAlgorithm();</code></pre>
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The second major improvement is that we changed the way locations are defined. Instead of separately assigning location-id and coordinates,
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The second major improvement is that we changed the way locations are defined. Instead of separately assigning location-id and coordinates,
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we encapsulated these attributes in an object called Location. It is not only clearer, but it
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we encapsulated these attributes in an object called Location. It is not only clearer, but it
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allows you to assign a location index. Thus, you can save the transport times and distances
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allows you to assign a location index. Thus, you can save the transport times and distances
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