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docs/Meta-Heuristic.md
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#### The Meta-Heuristic
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The idea of the meta-heuristic that is applied to solve the various vehicle routing problems
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with jsprit was developed by <a href="http://www.sciencedirect.com/science/article/pii/S0021999199964136" target="_blank">Schrimpf et al. (2000)</a>
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who formulated the <em>ruin-and-recreate</em> principle.
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It is a large neighborhood search that combines elements of simulated annealing
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and threshold-accepting algorithms (Schrimpf et al. [2000, pg. 142]).
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Essentially, it works as follows: starting with an initial solution, it disintegrates
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parts of the solution leading to (i) a set of jobs that are not served by a vehicle anymore and to
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(ii) a partial solution containing all other jobs. Thus, this step is called <em>ruin</em> step.
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Based on the partial solution (ii) all jobs from (i) are re-integrated again, which is therefore referred
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to as <em>recreation</em> yielding to a new solution. If the new solution has a certain quality,
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it is accepted as new best solution, whereupon a new <em>ruin-and-recreate</em> iteration starts.
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These steps are repeated over and over again until a certain termination criterion is met
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(e.g. computation time, #iterations, etc.).
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We extended the core algorithm described by [Schrimpf et al. (2000)](http://www.sciencedirect.com/science/article/pii/S0021999199964136) with strategies inspired by the great work of
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[Pisinger and Ropke (2007)](http://www.sciencedirect.com/science/article/pii/S0305054805003023).
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<b>Why this approach?</b>
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* it is best suited for complex problems that have many constraints and a discontinue solution space (Schrimpf et al. [2000, pg. 142]),
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* it is an all-purpose meta-heuristic that can be used to solve a number of classical VRP types,
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* it can be computed concurrently in an intuitive way,
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* basic search strategies (or local moves) can be easily varied to small and large moves according to the complexity of the problem,
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* it can generate whole new neighborhood structures,
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* the number of search strategies can be kept low and thus
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* it is appealing simple in structure and comparably easy to understand and
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* there is a clear distinction between ruin and recreate which - we think - makes constraint checking much easier.
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