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add simple insertionNoiseMaker
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2 changed files with 73 additions and 5 deletions
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package jsprit.core.algorithm.box;
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import jsprit.core.algorithm.listener.IterationStartsListener;
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import jsprit.core.problem.VehicleRoutingProblem;
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import jsprit.core.problem.constraint.SoftActivityConstraint;
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import jsprit.core.problem.misc.JobInsertionContext;
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import jsprit.core.problem.solution.VehicleRoutingProblemSolution;
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import jsprit.core.problem.solution.route.activity.TourActivity;
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import jsprit.core.util.RandomNumberGeneration;
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import java.util.Collection;
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import java.util.Random;
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/**
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* Created by schroeder on 16/01/15.
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*/
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class InsertionNoiseMaker implements SoftActivityConstraint, IterationStartsListener {
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private final double noiseProbability;
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private boolean makeNoise = false;
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private double noiseLevel = 0.1;
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private Random random = RandomNumberGeneration.newInstance();
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// private Random[] randomArray;
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private double maxCosts;
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InsertionNoiseMaker(VehicleRoutingProblem vrp, double maxCosts, double noiseLevel, double noiseProbability) {
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this.noiseLevel = noiseLevel;
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this.noiseProbability = noiseProbability;
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this.maxCosts = maxCosts;
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// randomArray = new Random[vrp.getNuActivities() + 2];
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// for (int i = 0; i < randomArray.length; i++) {
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// Random r = new Random();
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// r.setSeed(random.nextLong());
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// randomArray[i] = r;
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// }
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}
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@Override
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public void informIterationStarts(int i, VehicleRoutingProblem problem, Collection<VehicleRoutingProblemSolution> solutions) {
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if (random.nextDouble() < noiseProbability) {
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makeNoise = true;
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} else makeNoise = false;
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}
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@Override
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public double getCosts(JobInsertionContext iFacts, TourActivity prevAct, TourActivity newAct, TourActivity nextAct, double prevActDepTime) {
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if (makeNoise) {
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return noiseLevel * maxCosts * random.nextDouble();
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}
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return 0;
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}
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public void setRandom(Random random) {
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this.random = random;
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}
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}
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@ -327,11 +327,18 @@ public class Jsprit {
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final double maxCosts = jobNeighborhoods.getMaxDistance();
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IterationStartsListener noiseConfigurator;
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ConcurrentInsertionNoiseMaker noiseMaker = new ConcurrentInsertionNoiseMaker(vrp, maxCosts, noiseLevel, noiseProbability);
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noiseMaker.setRandom(random);
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constraintManager.addConstraint(noiseMaker);
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noiseConfigurator = noiseMaker;
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if(noThreads > 1) {
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ConcurrentInsertionNoiseMaker noiseMaker = new ConcurrentInsertionNoiseMaker(vrp, maxCosts, noiseLevel, noiseProbability);
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noiseMaker.setRandom(random);
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constraintManager.addConstraint(noiseMaker);
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noiseConfigurator = noiseMaker;
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}
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else {
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InsertionNoiseMaker noiseMaker = new InsertionNoiseMaker(vrp, maxCosts, noiseLevel, noiseProbability);
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noiseMaker.setRandom(random);
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constraintManager.addConstraint(noiseMaker);
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noiseConfigurator = noiseMaker;
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}
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RuinRadial radial = new RuinRadial(vrp, vrp.getJobs().size(), jobNeighborhoods);
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radial.setRandom(random);
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