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added soft constraints
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13 changed files with 446 additions and 66 deletions
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/*******************************************************************************
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* Copyright (c) 2013 Stefan Schroeder.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 3.0 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Contributors:
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* Stefan Schroeder - initial API and implementation
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******************************************************************************/
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package jsprit.examples;
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import java.util.Collection;
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import jsprit.analysis.toolbox.SolutionPrinter;
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import jsprit.core.algorithm.InsertionInitialSolutionFactory;
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import jsprit.core.algorithm.RemoveEmptyVehicles;
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import jsprit.core.algorithm.SearchStrategy;
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import jsprit.core.algorithm.SearchStrategyManager;
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import jsprit.core.algorithm.VariablePlusFixedSolutionCostCalculatorFactory;
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import jsprit.core.algorithm.VehicleRoutingAlgorithm;
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import jsprit.core.algorithm.acceptor.GreedyAcceptance;
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import jsprit.core.algorithm.module.RuinAndRecreateModule;
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import jsprit.core.algorithm.recreate.BestInsertionBuilder;
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import jsprit.core.algorithm.recreate.InsertionStrategy;
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import jsprit.core.algorithm.ruin.RadialRuinStrategyFactory;
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import jsprit.core.algorithm.ruin.RandomRuinStrategyFactory;
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import jsprit.core.algorithm.ruin.RuinStrategy;
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import jsprit.core.algorithm.ruin.distance.AvgServiceAndShipmentDistance;
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import jsprit.core.algorithm.selector.SelectBest;
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import jsprit.core.algorithm.state.StateManager;
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import jsprit.core.algorithm.state.UpdateVariableCosts;
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import jsprit.core.algorithm.termination.IterationWithoutImprovementTermination;
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import jsprit.core.problem.VehicleRoutingProblem;
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import jsprit.core.problem.constraint.AdditionalTransportationCosts;
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import jsprit.core.problem.constraint.ConstraintManager;
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import jsprit.core.problem.solution.SolutionCostCalculator;
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import jsprit.core.problem.solution.VehicleRoutingProblemSolution;
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import jsprit.core.problem.vehicle.InfiniteFleetManagerFactory;
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import jsprit.core.problem.vehicle.VehicleFleetManager;
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import jsprit.core.util.Solutions;
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import jsprit.instance.reader.SolomonReader;
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import jsprit.util.Examples;
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public class BuildAlgorithmFromScratchWithHardAndSoftConstraints {
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/**
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* @param args
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*/
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public static void main(String[] args) {
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/*
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* some preparation - create output folder
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*/
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Examples.createOutputFolder();
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/*
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* Build the problem.
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*
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* But define a problem-builder first.
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*/
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VehicleRoutingProblem.Builder vrpBuilder = VehicleRoutingProblem.Builder.newInstance();
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/*
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* A solomonReader reads solomon-instance files, and stores the required information in the builder.
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*/
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new SolomonReader(vrpBuilder).read("input/C101_solomon.txt");
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/*
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* Finally, the problem can be built. By default, transportCosts are crowFlyDistances (as usually used for vrp-instances).
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*/
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VehicleRoutingProblem vrp = vrpBuilder.build();
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/*
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* Build algorithm
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*/
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VehicleRoutingAlgorithm vra = buildAlgorithmFromScratch(vrp);
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/*
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* search solution
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*/
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Collection<VehicleRoutingProblemSolution> solutions = vra.searchSolutions();
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/*
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* print result
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*/
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SolutionPrinter.print(Solutions.bestOf(solutions));
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}
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private static VehicleRoutingAlgorithm buildAlgorithmFromScratch(VehicleRoutingProblem vrp) {
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/*
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* manages route and activity states.
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*/
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StateManager stateManager = new StateManager(vrp);
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/*
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* tells stateManager to update load states
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*/
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stateManager.updateLoadStates();
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/*
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* tells stateManager to update time-window states
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*/
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stateManager.updateTimeWindowStates();
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/*
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* stateManager.addStateUpdater(updater);
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* lets you register your own stateUpdater
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*/
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/*
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* updates variable costs once a vehicleRoute has changed (by removing or adding a customer)
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*/
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stateManager.addStateUpdater(new UpdateVariableCosts(vrp.getActivityCosts(), vrp.getTransportCosts(), stateManager));
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/*
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* constructs a constraintManager that manages the various hardConstraints (and soon also softConstraints)
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*/
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ConstraintManager constraintManager = new ConstraintManager(vrp,stateManager);
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/*
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* tells constraintManager to add timeWindowConstraints
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*/
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constraintManager.addTimeWindowConstraint();
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/*
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* tells constraintManager to add loadConstraints
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*/
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constraintManager.addLoadConstraint();
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/*
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* add an arbitrary number of hardConstraints by
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* constraintManager.addConstraint(...)
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*/
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constraintManager.addConstraint(new AdditionalTransportationCosts(vrp.getTransportCosts()));
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/*
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* define a fleetManager, here infinite vehicles can be used
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*/
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VehicleFleetManager fleetManager = new InfiniteFleetManagerFactory(vrp.getVehicles()).createFleetManager();
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/*
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* define ruin-and-recreate strategies
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*
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*/
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/*
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* first, define an insertion-strategy, i.e. bestInsertion
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*/
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BestInsertionBuilder iBuilder = new BestInsertionBuilder(vrp, fleetManager, stateManager, constraintManager);
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/*
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* no need to set further options
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*/
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InsertionStrategy iStrategy = iBuilder.build();
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/*
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* second, define random-ruin that ruins 50-percent of the selected solution
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*/
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RuinStrategy randomRuin = new RandomRuinStrategyFactory(0.5).createStrategy(vrp);
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/*
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* third, define radial-ruin that ruins 30-percent of the selected solution
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* the second para defines the distance between two jobs.
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*/
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RuinStrategy radialRuin = new RadialRuinStrategyFactory(0.3, new AvgServiceAndShipmentDistance(vrp.getTransportCosts())).createStrategy(vrp);
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/*
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* now define a strategy
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*/
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/*
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* but before define how a generated solution is evaluated
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* here: the VariablePlusFixed.... comes out of the box and it does what its name suggests
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*/
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SolutionCostCalculator solutionCostCalculator = new VariablePlusFixedSolutionCostCalculatorFactory(stateManager).createCalculator();
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SearchStrategy firstStrategy = new SearchStrategy(new SelectBest(), new GreedyAcceptance(1), solutionCostCalculator);
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firstStrategy.addModule(new RuinAndRecreateModule("randomRuinAndBestInsertion", iStrategy, randomRuin));
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SearchStrategy secondStrategy = new SearchStrategy(new SelectBest(), new GreedyAcceptance(1), solutionCostCalculator);
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secondStrategy.addModule(new RuinAndRecreateModule("radialRuinAndBestInsertion", iStrategy, radialRuin));
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/*
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* put both strategies together, each with the prob of 0.5 to be selected
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*/
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SearchStrategyManager searchStrategyManager = new SearchStrategyManager();
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searchStrategyManager.addStrategy(firstStrategy, 0.5);
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searchStrategyManager.addStrategy(secondStrategy, 0.5);
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/*
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* construct the algorithm
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*/
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VehicleRoutingAlgorithm vra = new VehicleRoutingAlgorithm(vrp, searchStrategyManager);
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//do not forgett to add the stateManager listening to the algorithm-stages
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vra.addListener(stateManager);
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//remove empty vehicles after insertion has finished
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vra.addListener(new RemoveEmptyVehicles(fleetManager));
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/*
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* Do not forget to add an initial solution by vra.addInitialSolution(solution);
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* or
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*/
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vra.addInitialSolution(new InsertionInitialSolutionFactory(iStrategy, solutionCostCalculator).createSolution(vrp));
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/*
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* define the nIterations (by default nIteration=100)
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*/
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vra.setNuOfIterations(1000);
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/*
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* optionally define a premature termination criterion (by default: not criterion is set)
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*/
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vra.setPrematureAlgorithmTermination(new IterationWithoutImprovementTermination(100));
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return vra;
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}
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}
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