From 9580d63ee3a0573179453ac9ac887b2ae7e9a09a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20Schr=C3=B6der?= Date: Fri, 12 Dec 2014 12:47:04 +0100 Subject: [PATCH] Update WHATS_NEW.md --- WHATS_NEW.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/WHATS_NEW.md b/WHATS_NEW.md index 90e195fd..317c87b1 100644 --- a/WHATS_NEW.md +++ b/WHATS_NEW.md @@ -49,7 +49,7 @@ Note, that this strategy will have a significant impact on the computational per likely to wait forever. However, since it is a bit more 'intelligent' you do not need as many iterations. It is also recommended to use the [concurrent mode](https://github.com/jsprit/jsprit/blob/master/jsprit-core/src/main/java/jsprit/core/algorithm/recreate/RegretInsertionConcurrent.java) since RegretInsertion is best suited for concurrent calculation. -Last, you can use spherical coordinates (i.e. longitude and latitude) since [GreatCircleCosts](https://github.com/jsprit/jsprit/blob/master/jsprit-core/src/main/java/jsprit/core/util/GreatCircleCosts.java) knows how to calculate great circle distance and time. It approximates distance +Last, you can use spherical coordinates (i.e. longitude and latitude) since [GreatCircleCosts](https://github.com/jsprit/jsprit/blob/master/jsprit-core/src/main/java/jsprit/core/util/GreatCircleCosts.java) knows how to calculate great circle distance. It approximates distance based on the [Haversine formula](http://en.wikipedia.org/wiki/Haversine_formula). If you want to approximate real networks, you can set a detour factor and a speed value.