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make string ruin configurable
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parent
5d56d2e091
commit
9e2afa4f75
3 changed files with 36 additions and 313 deletions
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@ -186,8 +186,8 @@ public class Jsprit {
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defaults.put(Strategy.RANDOM_BEST.toString(), ".5");
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defaults.put(Strategy.RANDOM_REGRET.toString(), ".5");
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defaults.put(Strategy.STRING_BEST.toString(), ".5");
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defaults.put(Strategy.STRING_REGRET.toString(), ".5");
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defaults.put(Strategy.STRING_BEST.toString(), "0.0");
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defaults.put(Strategy.STRING_REGRET.toString(), "0.0");
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defaults.put(Parameter.STRING_KMIN.toString(), "1");
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defaults.put(Parameter.STRING_KMAX.toString(), "6");
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@ -490,11 +490,14 @@ public class Jsprit {
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random)
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);
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int kmin = toInteger(properties.getProperty(Parameter.STRING_KMIN.toString()));
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int kmax = toInteger(properties.getProperty(Parameter.STRING_KMAX.toString()));
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int lmin = toInteger(properties.getProperty(Parameter.STRING_LMIN.toString()));
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int lmax = toInteger(properties.getProperty(Parameter.STRING_LMAX.toString()));
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final RuinString stringRuin = new RuinString(vrp, jobNeighborhoods, kmin, kmax, lmin, lmax);
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int kMin = toInteger(properties.getProperty(Parameter.STRING_KMIN.toString()));
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int kMax = toInteger(properties.getProperty(Parameter.STRING_KMAX.toString()));
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int lMin = toInteger(properties.getProperty(Parameter.STRING_LMIN.toString()));
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int lMax = toInteger(properties.getProperty(Parameter.STRING_LMAX.toString()));
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final RuinString stringRuin = new RuinString(vrp, jobNeighborhoods);
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stringRuin.setNoRoutes(kMin, kMax);
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stringRuin.setStringLength(lMin, lMax);
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stringRuin.setRandom(random);
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AbstractInsertionStrategy regret;
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@ -17,7 +17,6 @@
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*/
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package com.graphhopper.jsprit.core.algorithm.ruin;
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import com.graphhopper.jsprit.core.algorithm.ruin.distance.JobDistance;
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import com.graphhopper.jsprit.core.problem.AbstractActivity;
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import com.graphhopper.jsprit.core.problem.VehicleRoutingProblem;
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import com.graphhopper.jsprit.core.problem.job.Job;
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@ -31,9 +30,15 @@ import java.util.*;
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/**
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* RuinStrategy that ruins the neighborhood of a randomly selected job. The size and the structure of the neighborhood is defined by
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* the share of jobs to be removed and the distance between jobs (where distance not necessarily mean Euclidean distance but an arbitrary
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* measure).
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* RuinString is adopted from
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*
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* Technical report 7.11.2016
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* A Fresh Ruin & Recreate Implementation for the Capacitated Vehicle Routing Problem
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* Jan Christiaens, Greet Vanden Berghe
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* KU Leuven, Department of Computer Science, CODeS & iMinds-ITEC
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* Gebr. De Smetstraat 1, 9000 Gent, Belgium, jan.christiaens@cs.kuleuven.be, greet.vandenberghe@cs.kuleuven.be
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*
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* https://lirias.kuleuven.be/bitstream/123456789/556398/1/asb_rr_2016.pdf
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*
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* @author stefan
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*/
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@ -45,46 +50,14 @@ public final class RuinString extends AbstractRuinStrategy {
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private JobNeighborhoods jobNeighborhoods;
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private int Kmin = 1;
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private int kMin = 1;
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private int Kmax = 6;
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private int kMax = 6;
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private int Lmin = 30;
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private int Lmax = 60;
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/**
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* Constructs RuinRadial.
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*
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* @param vrp
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* @param jobDistance i.e. a measure to define the distance between two jobs and whether they are located close or distant to eachother
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* @param Kmin
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* @param Kmax
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* @param Lmin
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* @param Lmax
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*/
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public RuinString(VehicleRoutingProblem vrp, JobDistance jobDistance, int Kmin, int Kmax, int Lmin, int Lmax) {
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super(vrp);
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this.vrp = vrp;
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JobNeighborhoodsImplWithCapRestriction jobNeighborhoodsImpl = new JobNeighborhoodsImplWithCapRestriction(vrp, jobDistance, Kmax * Lmax);
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jobNeighborhoodsImpl.initialise();
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jobNeighborhoods = jobNeighborhoodsImpl;
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this.Kmin = Kmin;
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this.Kmax = Kmax;
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this.Lmin = Lmin;
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this.Lmax = Lmax;
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logger.debug("initialise {}", this);
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}
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public RuinString(VehicleRoutingProblem vrp, JobDistance jobDistance) {
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super(vrp);
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this.vrp = vrp;
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JobNeighborhoodsImplWithCapRestriction jobNeighborhoodsImpl = new JobNeighborhoodsImplWithCapRestriction(vrp, jobDistance, Kmax * Lmax);
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jobNeighborhoodsImpl.initialise();
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jobNeighborhoods = jobNeighborhoodsImpl;
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logger.debug("initialise {}", this);
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}
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private int lMin = 30;
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private int lMax = 60;
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public RuinString(VehicleRoutingProblem vrp, JobNeighborhoods jobNeighborhoods) {
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super(vrp);
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this.vrp = vrp;
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@ -92,15 +65,14 @@ public final class RuinString extends AbstractRuinStrategy {
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logger.debug("initialise {}", this);
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}
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public RuinString(VehicleRoutingProblem vrp, JobNeighborhoods jobNeighborhoods, int Kmin, int Kmax, int Lmin, int Lmax) {
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super(vrp);
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this.vrp = vrp;
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this.jobNeighborhoods = jobNeighborhoods;
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this.Kmin = Kmin;
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this.Kmax = Kmax;
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this.Lmin = Lmin;
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this.Lmax = Lmax;
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logger.debug("initialise {}", this);
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public void setNoRoutes(int kMin, int kMax) {
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this.kMin = kMin;
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this.kMax = kMax;
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}
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public void setStringLength(int lMin, int lMax) {
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this.lMin = lMin;
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this.lMax = lMax;
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}
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@Override
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@ -117,12 +89,12 @@ public final class RuinString extends AbstractRuinStrategy {
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if (vehicleRoutes.isEmpty() || vrp.getJobs().isEmpty()) {
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return Collections.emptyList();
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}
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int noStrings = Kmin + random.nextInt((Kmax - Kmin));
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int noStrings = kMin + random.nextInt((kMax - kMin));
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noStrings = Math.min(noStrings, vehicleRoutes.size());
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Set<Job> unassignedJobs = new HashSet<>();
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Set<VehicleRoute> ruinedRoutes = new HashSet<>();
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Job prevJob = RandomUtils.nextJob(vrp.getJobs().values(), random);
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Iterator<Job> neighborhoodIterator = jobNeighborhoods.getNearestNeighborsIterator(Kmax * Lmax, prevJob);
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Iterator<Job> neighborhoodIterator = jobNeighborhoods.getNearestNeighborsIterator(kMax * lMax, prevJob);
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while (neighborhoodIterator.hasNext() && ruinedRoutes.size() <= noStrings) {
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if (!unassignedJobs.contains(prevJob)) {
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VehicleRoute route = getRouteOf(prevJob, vehicleRoutes);
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@ -149,7 +121,7 @@ public final class RuinString extends AbstractRuinStrategy {
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private void ruinRouteWithSplitStringRuin(VehicleRoute seedRoute, Job prevJob, Set<Job> unassignedJobs) {
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int noActivities = seedRoute.getActivities().size();
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int stringLength = Lmin + random.nextInt(Lmax - Lmin);
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int stringLength = lMin + random.nextInt(lMax - lMin);
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stringLength = Math.min(stringLength, seedRoute.getActivities().size());
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int preservedSubstringLength = StringUtil.determineSubstringLength(stringLength, noActivities, random);
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@ -204,7 +176,7 @@ public final class RuinString extends AbstractRuinStrategy {
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private void ruinRouteWithStringRuin(VehicleRoute seedRoute, Job prevJob, Set<Job> unassignedJobs) {
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int stringLength = Lmin + random.nextInt(Lmax - Lmin);
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int stringLength = lMin + random.nextInt(lMax - lMin);
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stringLength = Math.min(stringLength, seedRoute.getActivities().size());
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List<AbstractActivity> acts = vrp.getActivities(prevJob);
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AbstractActivity randomSeedAct = RandomUtils.nextItem(acts, random);
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