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add another algo-config for vrp with heterogeneous fleet
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jsprit-examples/input/algorithmConfig_considerFixedCosts_routeLevel.xml
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jsprit-examples/input/algorithmConfig_considerFixedCosts_routeLevel.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<!--
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Copyright (C) 2013 Stefan Schroeder
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Contributors:
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Stefan Schroeder - initial API and implementation
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-->
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<algorithm xmlns="http://www.w3schools.com"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.w3schools.com algorithm_schema.xsd">
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<iterations>2000</iterations>
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<construction>
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<insertion name="bestInsertion">
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<level forwardLooking="3" memory="2">route</level>
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<considerFixedCosts weight="1.0">true</considerFixedCosts>
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</insertion>
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</construction>
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<strategy>
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<memory>1</memory>
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<searchStrategies>
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<searchStrategy name="radialRuinAndRecreate">
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<selector name="selectBest"/>
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<acceptor name="schrimpfAcceptance">
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<alpha>0.05</alpha>
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<warmup>20</warmup>
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</acceptor>
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<modules>
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<module name="ruin_and_recreate">
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<ruin name="randomRuin">
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<share>0.5</share>
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</ruin>
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<insertion name="bestInsertion"/>
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</module>
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</modules>
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<probability>0.5</probability>
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</searchStrategy>
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<searchStrategy name="radialRuinAndRecreate">
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<selector name="selectBest"/>
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<acceptor name="schrimpfAcceptance"/>
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<modules>
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<module name="ruin_and_recreate">
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<ruin id="1" name="radialRuin">
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<share>0.3</share>
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</ruin>
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<insertion name="bestInsertion"/>
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</module>
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</modules>
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<probability>0.5</probability>
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</searchStrategy>
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</searchStrategies>
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</strategy>
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</algorithm>
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@ -38,6 +38,9 @@ public class HVRPBenchmarkExample {
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vrpBuilder.addPenaltyVehicles(10.0);
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vrpBuilder.addPenaltyVehicles(10.0);
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VehicleRoutingProblem vrp = vrpBuilder.build();
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VehicleRoutingProblem vrp = vrpBuilder.build();
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//try also input//jsprit-examples/input/algorithmConfig_considerFixedCosts_routeLevel.xml
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//results might even be a bit better, but it is slower, since it checks insertion on routeLevel
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//rather than on local level
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VehicleRoutingAlgorithm vra = VehicleRoutingAlgorithms.readAndCreateAlgorithm(vrp, "input/algorithmConfig_considerFixedCosts.xml");
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VehicleRoutingAlgorithm vra = VehicleRoutingAlgorithms.readAndCreateAlgorithm(vrp, "input/algorithmConfig_considerFixedCosts.xml");
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vra.setNuOfIterations(10000);
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vra.setNuOfIterations(10000);
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// vra.setPrematureAlgorithmTermination(new IterationWithoutImprovementTermination(500));
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// vra.setPrematureAlgorithmTermination(new IterationWithoutImprovementTermination(500));
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