algorithms
Interfaces 
ActivityVisitor
HardActivityLevelConstraint
HardRouteLevelConstraint
InitialSolutionFactory
InsertionStrategy
InsertionStrategyBuilder
JobDistance
ReverseActivityVisitor
RouteVisitor
RuinStrategy
RuinStrategyFactory
StateManager
StateManager.State
StateManager.StateId
VehicleFleetManager
VehicleFleetManagerFactory
Classes 
BestInsertionBuilder
BestInsertionInitialSolutionFactory
CalculationUtils
ConstraintManager
FiniteFleetManagerFactory
GreedySchrimpfFactory
HardLoadConstraint
HardPickupAndDeliveryActivityLevelConstraint
HardPickupAndDeliveryBackhaulActivityLevelConstraint
HardPickupAndDeliveryLoadConstraint
HardTimeWindowActivityLevelConstraint
InfiniteFleetManagerFactory
InitializeLoadsAtStartAndEndOfRouteWhenInsertionStarts
InsertionContext
NeighborhoodThresholdInitialiser
RadialRuinStrategyFactory
RandomRuinStrategyFactory
RemoveEmptyVehicles
ReverseRouteActivityVisitor
RouteActivityVisitor
RuinAndRecreateModule
SchrimpfFactory
StateIdFactory
StateManagerImpl
StateManagerImpl.StateImpl
StateUpdates
StateUpdates.UpdateStates
UpdateActivityTimes
UpdateCostsAtAllLevels
UpdateCostsAtRouteLevel
UpdateEarliestStartTimeWindowAtActLocations
UpdateFuturePickupsAtActivityLevel
UpdateLatestOperationStartTimeAtActLocations
UpdateLoadAtActivityLevel
UpdateLoadAtAllLevels
UpdateLoadAtRouteLevel
UpdateLoadsAtStartAndEndOfRouteWhenJobHasBeenInserted
UpdateOccuredDeliveriesAtActivityLevel
VehicleRoutingAlgorithms