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Update WHATS_NEW.md
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@ -49,7 +49,7 @@ Note, that this strategy will have a significant impact on the computational per
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likely to wait forever. However, since it is a bit more 'intelligent' you do not need as many iterations. It is also recommended to use the [concurrent mode](https://github.com/jsprit/jsprit/blob/master/jsprit-core/src/main/java/jsprit/core/algorithm/recreate/RegretInsertionConcurrent.java) since RegretInsertion
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likely to wait forever. However, since it is a bit more 'intelligent' you do not need as many iterations. It is also recommended to use the [concurrent mode](https://github.com/jsprit/jsprit/blob/master/jsprit-core/src/main/java/jsprit/core/algorithm/recreate/RegretInsertionConcurrent.java) since RegretInsertion
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is best suited for concurrent calculation.
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is best suited for concurrent calculation.
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Last, you can use spherical coordinates (i.e. longitude and latitude) since [GreatCircleCosts](https://github.com/jsprit/jsprit/blob/master/jsprit-core/src/main/java/jsprit/core/util/GreatCircleCosts.java) knows how to calculate great circle distance and time. It approximates distance
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Last, you can use spherical coordinates (i.e. longitude and latitude) since [GreatCircleCosts](https://github.com/jsprit/jsprit/blob/master/jsprit-core/src/main/java/jsprit/core/util/GreatCircleCosts.java) knows how to calculate great circle distance. It approximates distance
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based on the [Haversine formula](http://en.wikipedia.org/wiki/Haversine_formula). If you want to approximate real networks, you can set a detour factor and a speed value.
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based on the [Haversine formula](http://en.wikipedia.org/wiki/Haversine_formula). If you want to approximate real networks, you can set a detour factor and a speed value.
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