1
0
Fork 0
mirror of https://github.com/graphhopper/jsprit.git synced 2020-01-24 07:45:05 +01:00

prepare release - update whats_new

This commit is contained in:
oblonski 2015-03-12 10:49:59 +01:00
parent 4fefa79d43
commit a68c068ab2

View file

@ -47,7 +47,7 @@ or, if you need to assign your own ConstraintManager or to just configure the al
Since, the algorithm is more computationally intense, we recommend you to use all your idle computational power by Since, the algorithm is more computationally intense, we recommend you to use all your idle computational power by
increasing the number threads (try for example noThreads = #cores+1 first). increasing the number threads (try for example noThreads = #cores+1 first).
<pre><code>VehicleRoutingAlgorithm algorithm = Jsprit.Builder.newInstance(problem).setProperty(Parameter.THREADS,5).buildAlgorithm();</code></pre> <pre><code>VehicleRoutingAlgorithm algorithm = Jsprit.Builder.newInstance(problem).setProperty(Parameter.THREADS,"5").buildAlgorithm();</code></pre>
By using <code>.setProperty(...)</code> you can basically configure the algorithm the way you want. By using <code>.setProperty(...)</code> you can basically configure the algorithm the way you want.
This way, you can even change it back to the schrimpf-configuration. This way, you can even change it back to the schrimpf-configuration.
@ -58,7 +58,7 @@ allows you to assign a location index. Thus, you can save the transport times an
between locations in (fast) arrays rather than maps (see [FastVehicleRoutingTransportCostMatrix](https://github.com/jsprit/jsprit/blob/master/jsprit-core/src/main/java/jsprit/core/util/FastVehicleRoutingTransportCostsMatrix.java)). between locations in (fast) arrays rather than maps (see [FastVehicleRoutingTransportCostMatrix](https://github.com/jsprit/jsprit/blob/master/jsprit-core/src/main/java/jsprit/core/util/FastVehicleRoutingTransportCostsMatrix.java)).
Thus from now on define locations like this: Thus from now on define locations like this:
<pre><code>Location location = Location.newInstance(Coordinate.newInstance(0,0));</code></pre> <pre><code>Location location = Location.newInstance(x_coordinate, y_coordinate);</code></pre>
or if you require an index as well as a coordinate, code this: or if you require an index as well as a coordinate, code this: